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Click to search this book in our catalog Motive
by Jonathan Kellerman

Publishers Weekly The crafty plot of Edgar-winner Kellerman's 30th novel featuring L.A. psychologist Alex Delaware (after 2014's Killer) will even keep genre veterans guessing. Delaware has been trying, without success, to help his homicide lieutenant friend, Milo Sturgis, with an unusual case. Straightlaced bookkeeper Katherine Hennepin was stabbed 36 times in her apartment by someone who left dinner on her kitchen table set for two. The evidence points to her violent ex-boyfriend, Darius Kleffer, a chef likely to be adept with the type of butcher knife used for the murder. But Kleffer's alibi leaves Sturgis with an open case, even as he picks up another baffler: the parking lot murder of businesswoman Ursula Corey, shot to death soon after a meeting with the attorney handling her divorce. Her former husband, the obvious suspect, turns out also to have an alibi. When the police get to Ursula's home, they find yet another untouched meal for two. The twists are both shocking and logical, and the byplay between the leads entertaining. (Feb.) Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved

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Oprah's Book Club
Click to search this book in our catalog Tara Road
by Maeve Binchy

Library Journal: Abandoned by her husband, a Dublin woman named Ria meets American Marilyn via the phone, and they end up swapping houses--with surprise results.

Copyright 1998 Cahners Business Information, Inc. Distributed by Syndetic Solutions Inc. Terms

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Sample List One
Click to search this book in our catalog Crispin, The Cross of Lead
by Avi

Book list Gr. 5^-9. In his fiftieth book, (see interview on p.1609) Avi sets his story in fourteenth-century England and introduces some of his most unforgettable characters--a 13-year-old orphan, seemingly without a name, and a huge, odd juggler named Bear. At first, the boy is known as Asta's Son, but when his mother dies, he learns from a priest that his name is really Crispin. He also quickly comes to realize that he is in grave trouble. John Acliffe, the steward of the manor, reveals himself to be Crispin's mortal enemy and declares the boy a "wolf's-head," which means he is anyone's prey. Clutching his only possession, a lead cross, Crispin flees his village into a vast new world of opportunity--and terror. At his lowest ebb, Crispin meets Bear and reluctantly swears an oath to be his servant. Yet Bear becomes much more than a master--he's Crispin's teacher, protector, and liberator. Avi builds an impressive backdrop for his arresting characters: a tense medieval world in which hostility against the landowners and their cruelties is increasing. There's also other nail-biting tension in the story that builds to a gripping, somewhat confusing ending, which finds Crispin, once weak, now strong. Readers may not understand every nuance of the political machinations that propel the story, but they will feel the shifting winds of change beginning to blow through a feudal society. --Ilene Cooper

From Booklist, Copyright American Library Association. Used with permission.

School Library Journal Gr 6-9-As with Karen Cushman's The Midwife's Apprentice (Clarion, 1995), the power of a name is apparent in this novel set in 14th-century England. "Asta's son" is all the destitute, illiterate hero has ever been called, but after his mother dies, he learns that his given name is Crispin, and that he is in mortal danger. The local priest is murdered before he can tell him more about his background, and Aycliffe, the evil village steward for Lord Furnival, declares that the boy is a "wolf's head," less than human, and that he should be killed on sight. On the run, with nothing to sustain him but his faith in God, Crispin meets "Bear," a roving entertainer who has ties to an underground movement to improve living conditions for the common people. They make their way to Great Wexley, where Bear has clandestine meetings and Crispin hopes to escape from Aycliffe and his soldiers, who stalk him at every turn. Suspense heightens when the boy learns that the recently deceased Lord Furnival was his father and that Aycliffe is dead set on preventing him from claiming his title. To trap his prey, the villain captures Bear, and Crispin risks his life to save him. Avi has done an excellent job of integrating background and historical information, of pacing the plot so that the book is a page-turner from beginning to end, and of creating characters for whom readers will have great empathy. The result is a meticulously crafted story, full of adventure, mystery, and action.-Cheri Estes, Detroit Country Day Middle School, Beverly Hills, MI Copyright 2002 Cahners Business Information.

Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Book list Gr. 5^-9. In his fiftieth book, (see interview on p.1609) Avi sets his story in fourteenth-century England and introduces some of his most unforgettable characters--a 13-year-old orphan, seemingly without a name, and a huge, odd juggler named Bear. At first, the boy is known as Asta's Son, but when his mother dies, he learns from a priest that his name is really Crispin. He also quickly comes to realize that he is in grave trouble. John Acliffe, the steward of the manor, reveals himself to be Crispin's mortal enemy and declares the boy a "wolf's-head," which means he is anyone's prey. Clutching his only possession, a lead cross, Crispin flees his village into a vast new world of opportunity--and terror. At his lowest ebb, Crispin meets Bear and reluctantly swears an oath to be his servant. Yet Bear becomes much more than a master--he's Crispin's teacher, protector, and liberator. Avi builds an impressive backdrop for his arresting characters: a tense medieval world in which hostility against the landowners and their cruelties is increasing. There's also other nail-biting tension in the story that builds to a gripping, somewhat confusing ending, which finds Crispin, once weak, now strong. Readers may not understand every nuance of the political machinations that propel the story, but they will feel the shifting winds of change beginning to blow through a feudal society. --Ilene Cooper

From Booklist, Copyright American Library Association. Used with permission.

School Library Journal Gr 6-9-As with Karen Cushman's The Midwife's Apprentice (Clarion, 1995), the power of a name is apparent in this novel set in 14th-century England. "Asta's son" is all the destitute, illiterate hero has ever been called, but after his mother dies, he learns that his given name is Crispin, and that he is in mortal danger. The local priest is murdered before he can tell him more about his background, and Aycliffe, the evil village steward for Lord Furnival, declares that the boy is a "wolf's head," less than human, and that he should be killed on sight. On the run, with nothing to sustain him but his faith in God, Crispin meets "Bear," a roving entertainer who has ties to an underground movement to improve living conditions for the common people. They make their way to Great Wexley, where Bear has clandestine meetings and Crispin hopes to escape from Aycliffe and his soldiers, who stalk him at every turn. Suspense heightens when the boy learns that the recently deceased Lord Furnival was his father and that Aycliffe is dead set on preventing him from claiming his title. To trap his prey, the villain captures Bear, and Crispin risks his life to save him. Avi has done an excellent job of integrating background and historical information, of pacing the plot so that the book is a page-turner from beginning to end, and of creating characters for whom readers will have great empathy. The result is a meticulously crafted story, full of adventure, mystery, and action.-Cheri Estes, Detroit Country Day Middle School, Beverly Hills, MI Copyright 2002 Cahners Business Information.

Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Sample List Two
Click to search this book in our catalog Kit's Wilderness
by David Almond

Book list Gr. 6^-9. Almond, whose Skellig is the Booklist 1999 Top of the List winner for youth fiction, creates a heartbreakingly real world fused with magic realism in this story, set in an English coal-mining town. Thirteen-year-old Kit Watson and his family have returned to Stonygate to care for Kit's recently widowed grandfather. Almost immediately, Kit is enticed by John Askew, also of an old mining family, into a game called Death. Like the other members of Askew's gang, Kit is left alone in an abandoned mine until he sees ghosts of ancestors who died there as boys. Kit's friend Allie tells him that the other kids pretend to see these apparitions, but Kit really does see--and Askew knows it. The boys share a bond. Both are artistic: Kit is a writer; Askew is an artist. And both are sensitive enough to perceive what may not be there. But Kit comes from a strong, loving family, and Askew is the child of an ineffectual mother and a father who's a vicious drunk. Slowly, as Kit hears stories from his grandfather and writes his own, he realizes he has a mission--to save John Askew, body and soul. Almond has set an enormous task for himself. He juggles several plot elements--grandfather's fading mental capacities, Allie's acting aspirations, one of Kit's stories--along with the boys' struggle for redemption. But he succeeds beautifully, knitting dark and light together and suffusing the multilayered plot with an otherworldly glow. This is a long book, and a complex one, but Almond's language is a pleasure to read; and, as with Skellig, the story's ruminations about death and the healing power of love will strike children in unsuspected ways. --Ilene Cooper

From Booklist, Copyright American Library Association. Used with permission.

Publishers Weekly Revisiting many of the themes from Skellig, Almond offers another tantalizing blend of human drama, surrealism and allegory. He opens the novel with a triumphant scene, in which Kit Watson, the 13-year-old narrator, and his classmates, John Askew and Allie Keenan reemerge from "ancient darkness into a shining valley," as if to reassure readers throughout the course of the cryptic tale that the game of "Death," so central to the book, is indeed just a game. Nevertheless, he takes readers on a thrilling and spine-tingling ride. When Kit moves with his mother and father to the mining town of Stoneygate to keep company with his newly widowed grandfather, he feels drawn to John Askew who, like Kit, comes from a long line of coal miners. Askew presses Kit to take part in a game of "Death," for which the participants spin a knife to determine whose turn it is to "die." The chosen one then remains alone in the darkness of Askew's den, to join spirits with boys killed in a coal mine accident in 1821. Some regular players consider the game to be make-believe, but Kit senses something far more profound and dangerous, and the connection he forges with the ancient past also circuitously seals a deeper bond with Askew. Allie acts as a bridge between the two worlds, much as Mina was for Michael in Skellig. The ability that Askew, Kit and his grandpa possess to pass between two seductive worlds, here and beyond, in many ways expands on the landscape Almond created in Skellig. The intricacy and complexity of the book's darker themes make it a more challenging read than his previous novel for children, but the structure is as awe-inspiring as the ancient mining tunnels that run beneath Stoneygate. Ages 12-up. (Mar.) Copyright 2000 Cahners Business Information.

Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

School Library Journal Gr 6-9-The haunting otherworldliness that distinguished Skellig (Delacorte, 1999) also permeates this book. After the death of his grandmother, 13-year-old Kit Watson moves with his family to Stoneygate, an old coal-mining town, to take care of his elderly grandfather. He forms a tentative friendship with John Askew, who is ridiculed because of his father's public drunkenness and inability to care for his family. In the wilderness area near their town, John organizes an after-school game called "Death," in which Kit and other friends lie alone in an abandoned mine waiting for visions of children who died there long ago. After school officials discover the game and expel John, he disappears. Kit, a budding writer, crafts a story about a prehistoric boy who becomes separated from his family. The story parallels the emotional incidents in John Askew's life and incorporates elements of stories Kit's grandfather has told him about the mines. John's mother pleads with the boy to bring her son home at the same time as the mother in the story Kit is writing appears to him, pleading with him to return her missing children. John resurfaces and, with Kit's help, rejoins his family. Grandpa dies, but Kit is committed to keeping his memory and his stories alive. Almond artfully brings these complicated, interwoven plots to a satisfying conclusion as he explores the power of friendship and family, the importance of memory, and the role of magic in our lives. This is a highly satisfying literary experience, showing readers that some of life's events are beyond explanation.-Ellen Fader, Multnomah County Library, Portland, OR Copyright 2000 Cahners Business Information.

Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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