Publishers Weekly
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Liar debuts with an ambitious, genre-bending tale set on a perpetually dark postapocalyptic planet called the Wanderlands. As a child, Sophie Vesachai had a strange, prophetic dream that appeared to instruct her to retrieve ancient artifacts, free the imprisoned giant Kindaedystrin, and thus restore the realm’s light. As an adult, she discovers that others across the Wanderlands had the same exact dream and forms a ragtag group she calls the Killers, “a gang devoted to discovering the meaning and purpose behind the dream.” The only thing uniting these misfits is the visions, making for some shaky group dynamics as they set out to free Kindaedystrin from the Keep, a vast underground fortress. But Queen Jane Guin, the Keep’s leader, has her own plans for Kindaedystrin: she aims to kill the giant, believing that this alone will restore light to the Wanderlands. As Sophie and Jane clash, Liar digs deep into the characters’ psyches through fragmentary narration that toggles between the past and the present. This occasionally creates confusion, but Liar ties up the plot’s many threads by the end. The worldbuilding, meanwhile, offers a heady mix of magic and science. The result is a dense but worthwhile adventure. (July)